Tweet Tweet Sky
Tweet Tweet Sky
My 6th annual #TweetTweetJam entry is: Tweet Tweet Sky ๐
An attempt to demake Low Mem Sky* in just 560 bytes (553 chars), using NO art assets!
*(...which was itself, a PICO-8 "demake" of No Man's Sky within a single PICO-8 cart)
CONTROLS
- โฌ๏ธโฌ๏ธโฌ ๏ธโก๏ธ = Fly / Walk
- โ = Land / Take off (when close to planet/station)
- ENTER / โธ = Menu access to/from Galactic Map
- (See below for details of *BONUS* companion TweetTweetJam entry!)
FEATURES
- ๐ An explorable Galaxy - 7,153 units across
- ๐ 173 Planets*
- Each planet with terrain, lakes & dwellings*
- ๐ฐ 173 Space Stations*
- (Tricky to dock - as always!)
- ๐ Newtonian Physics*
- โจ Parallax Starfield
- ๐ฅ "Realistic" Thruster*
- ๐ 60 FPS
- *(kinda, or as close an approximation of as I could do in 560 bytes
- so alas, was not able to fit in: resources, aliens, etc. ๐ )
"GALAXY MAP" COMPANION ENTRY!
- In addition to the original entry code below, I created a *BONUS* 2nd TweetTweetJam entry, which compliments this one
...an Interactive Galactic Map! ๐บ - Just like the good ol' days, when space exploration games like Frontier: Elite 2 came with a giant galaxy map poster (only this time, interactive!)
- (This might be the first time multiple TweetTweetJam entries were created to compliment each other? ๐ค)
- MAP FEATURES
- Generated names for all Planets and Space stations
- Icons to indicate object type (Planet/Station)
- Displays current player position
- (Itch page only feature - see Notes below)
- MAP CONTROLS
- Mouse only
NOTES
- Below are the *actual* source codes for my jam entries
(e.g. two standalone carts, with no connection between them) - However, for this Itch page - I thought it'd be nice to add a way to quickly switch between the two carts AND (...by adding a little bit more "non-Jam" code...) to persist the ship position between carts.
- In my original jam entries (code above), the interactive map only indicates the player's starting position, but is still a useful reference (and can be fun to determine where you are in it by looking at nearby planets, JUST LIKE A REAL "PAPER" MAP!)
- I hope this makes things clear that these two entries can & do stand alone, and that I was not trying to abuse the "spirit" of TweetTweetJam (my fav in the calendar!) ๐
GAME ORIG SOURCE CODE (560 bytes / 553 chars)
m=173l=16c=1w=9^6a=w/2y=a z="\^w\^t"h=63t=3.2v=0u=t r=rnd function _update60()b=btn()i=(b\2%2-b%2)/l j=(b\8%2-b\4%2)/l u=mid(-t,u+i,t)v=mid(-t,v+j,t)a+=(l>1)and u or i/2y+=(l>1)and v or j/2cls(c)camera(a-h,y-h)for i=1,m do srand(i)if l>1then j="โ"s=""q="."d=r(9)e=a f=y ?j,a-u,y-v else ?"์",a,y,7 d=1j="โ"end ?q,a-(a/d+r(m))%m+h,y-(y/d+r(m))%m+h,6 ?z..j,r(w),r(w),5 circfill(r(w),r(w),r(h),l>1and i or 12)end ?s.."โ",e,f,8 p=pget(a-4,y)i=b&32>1if p==8then ?"โ",a,y+9 if(i)l=9c=1a+=h elseif l>1and p!=1and p!=6then ?"โ",a,y+9 if(i)q="โ"l=1c=p s=z end end
GALAXY MAP ORIG SOURCE CODE (560 bytes / 557 chars)
poke(24365,1)t="enlacabeanetoveholianarurmiintiqusoedexio"m=173r=rnd g={}w=9^6h=63z=128/w for i=1,m do srand(i)d=r(9)d=r(m)d=r(m)for j=1,2do add(g,{t=j,x=r(w)*z,y=r(w)*z,s=(j>1)and r(h),c=i,n=""})end end for o in all(g)do for j=1,r(2)+3do p=r(20)*2o.n..=sub(t,p,p+1)end end::_::cls(1)b=btn()x=stat(32) y=stat(33) d=w for o in all(g)do if o.t<2then pset(o.x,o.y,5)else circfill(o.x,o.y,o.s*(z*1.5),o.c)end dx=(x-o.x)/m dy=(y-o.y)/m e=sqrt(dx*dx+dy*dy)*m if(e<d)d=e c=o end pset(63,63,r(9)) pset(x,y) ?"\+ffใ\n"..(c.t>1and"โ"or"โ")..c.n,c.x,c.y,8 flip()goto _
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Paul Nicholas (Liquidream) |
Genre | Simulation |
Made with | PICO-8 |
Tags | 8-Bit, Demake, elite, no-mans-sky, PICO-8, Retro, Space Sim, tweettweetjam |
Comments
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Tweet sky where it fits in one tweet. I daRE YOU
Already tried and failed! ๐ ๐ซ
twEET TWEET PICOCAD
lol
Connecting the two carts is such a genius idea!
Haha, a demake of a demake! :D Brilliant!
Thx a lot, Tom. ๐
Yeah, couldn't resist it! ๐
#Demakeception
How could you have done this? How could you have possibly blown every other entry out of the water like this? This is absolutely incredible! Just.. wow! A space game in just 560 characters is not something I ever thought Iโd see, and yet, here we are!
Wow, thank you very much for your kind words. ๐
Great job! Love the inclusion of the map ๐
Thanks a lot, mate! ๐
Yeah, I was annoyed I couldn't fit in the names in-game, so this was my "workaround" ๐