Rocket League (#TweetTweetJam Edition)
Rocket League - TTJ Edition
Welcome to my entry to the 4th #TweetTweetJam.
This was an attempt to demake "Rocket League" (by Psyonix), in PICO-8 in only 560 chars/bytes (+ NO art assets!) 😅
- 🤼 2-PLAYER Multiplayer Action!
- 🚀 BOOST Control!
- 🕹 8-WAY Directional Movement!
- ⚽ "Realistic*" Ball PHYSICS!
- 🏎 "TEXTURED*" Cars & Ball!
- 🎞 60 FPS action!
- ♾ "ENDLESS*" Gameplay!
*(Perhaps overselling it slightly! 😂)
- PLAYER 1 (Team Blue)
- Drive = ◀ / ▶ / 🔼 / 🔽
- Boost = [Z] (Hold)
- (Or use main controller)
- PLAYER 2 (Team Orange)
- Drive = [S] / [F] / [E] / [D]
- Boost = [LSHIFT] (Hold)
- (Or use secondary controller)
- Score "goals" against your opponent, by driving the ball into their goal.
- Use your boost to send the ball flying through the air
(and even over your opponent!)
- But don't forget to come back and defend your own goal when your opponent on the the attack!
SOURCE CODE (560 chars)
for a=0,1 do
p=g[a+1]p=b(0,a)and-1or(b(1,a)and 1or 0)p=b(2,a)and-1or(b(3,a)and 1or 0)d=pe=p
if(5<pget(x,y)and h<1)o=abs(e)i=d j=e
Have fun & thanks for playing! 😁🚀🏎
|Author||Paul Nicholas (Liquidream)|
|Tags||8-Bit, Demake, PICO-8, Retro, rocket-league, Soccer, tweettweetjam|
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this is .......... amazing i play this alot dude
Impressive TweetTweetCart! Nice!
Thanks a lot. Tom! 😊