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Wow! Really cool. You have incited me to learn the ways of pcg in pico for future tweettweet editions.

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Nice! The chunkier graphics mode is a cool way of making the prince bigger.

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So impressive! I love that you even got the life triangles in there!

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Thanks!
Yup, that was key to me to help "sell" the demake 
(regardless of the chars wasted on a non-functioning health mechanic! ๐Ÿ‘€)

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Nice brickwork! Very impressive level design for a tweet game.

Thanks a lot ๐Ÿ˜Š
You don't wanna know how many "seeds" of the level generation I tried, until I find one that *kinda* worked! ๐Ÿ˜…

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Wow! That definitely resembles Price of Persia close enough to be recognized. It's rather wonky, but wringing as much gameplay out of the original as you did in 560 characters is an achievement. I like your use of procedural generation to fit a big level in small codespace.