I'm in awe Paul! Lovely visuals, and you !!!! made a whole physics engine. I think this is seriously pushing the limits. And so many smart design decisions, like the timer! Thank you!!!
Btw I'd love to see a tutorial for old-school physics engines like this. Arkanoid clones have started using box2D or whatever Unity has, and it's a big step back. These collissions are predictable enough to be enjoyable.
Anyway, I wrote too much. Love love love this entry, and thank you for hosting <3333
Wow, thank you so much for the kind words Christina! ๐
Alas, I cannot take much credit for the physics code - that was based on a great example by PC101. (Coming up with that math from scratch would've melted my brain I think! ๐ )
I agree - sometimes somethings get lost when libraries get too advanced - it's good to appreciate how things work, than "black-box" it all. Good idea for a tutorial though - 2Darraydid a pretty great attempt at this a while ago that I don't think I would dare attempt it! ๐จโ๐ซ
You are most welcome - thank you again and congrats again on yours & Zep's awesome entry โค
Thank you very much, Roy. ๐ (for the kind words AND the donation - you really shouldn't have!)
It was a lot of fun to put together - but I have to admit, I relied heavily on the collision code (referenced in details above). Don't think my maths would've managed come up with the right answer. ๐ต The "fun" part was squeezing the well-formatted example code as small as poss! ๐
P.S. - Well done on getting a great score! ๐๐
โ Return to game
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Can you repost the commented source code? Looks like the hastbin link https://hastebin.com/utituvujol.lua from the pico1k jam is down.
Thank you for letting me know (so annoyed that hastebin got acquired/ruined).
Have now re-uploaded the code here:
https://rentry.co/speed-pool-1k
42.6. i just hold mouse down and drag
Hmmm... lemme just consult the rule book ๐ค๐ฑ
#Disqualified #IDontMakeTheRules
I'm in awe Paul! Lovely visuals, and you !!!! made a whole physics engine. I think this is seriously pushing the limits. And so many smart design decisions, like the timer! Thank you!!!
Btw I'd love to see a tutorial for old-school physics engines like this. Arkanoid clones have started using box2D or whatever Unity has, and it's a big step back. These collissions are predictable enough to be enjoyable.
Anyway, I wrote too much. Love love love this entry, and thank you for hosting <3333
Wow, thank you so much for the kind words Christina! ๐
Alas, I cannot take much credit for the physics code - that was based on a great example by PC101.
(Coming up with that math from scratch would've melted my brain I think! ๐ )
I agree - sometimes somethings get lost when libraries get too advanced - it's good to appreciate how things work, than "black-box" it all.
Good idea for a tutorial though - 2Darraydid a pretty great attempt at this a while ago that I don't think I would dare attempt it! ๐จโ๐ซ
You are most welcome - thank you again and congrats again on yours & Zep's awesome entry โค
Nice gfx, nice game! This game really takes 1K of code to the limit of what's possible.
Thank you - very kind of you to say! ๐
Fun game. Keep up the good work!
Hey, thanks a lot! ๐
(for the kind words AND the video)
Outstanding!
Very impressive this!
My 7yr old Daughter did it in 178.2 seconds.
Thank you! ๐
(...and please let her know that's a very impressive time, well done! ๐)
pretty cool, good job
This is mind-blowingly good matey.
Quite addictive too. My best is 69.8 seconds.
Well done! You never cease to impress.
Thank you very much, Roy. ๐
(for the kind words AND the donation - you really shouldn't have!)
It was a lot of fun to put together - but I have to admit, I relied heavily on the collision code (referenced in details above). Don't think my maths would've managed come up with the right answer. ๐ต
The "fun" part was squeezing the well-formatted example code as small as poss! ๐
P.S. - Well done on getting a great score! ๐๐
impressive, fun AND great game feel!! <3
very cool