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Can  you repost the commented source code?  Looks like the hastbin link https://hastebin.com/utituvujol.lua from the pico1k jam is down.

Thank you for letting me know (so annoyed that hastebin got acquired/ruined).
Have now re-uploaded the code here:
https://rentry.co/speed-pool-1k

42.6. i just hold mouse down and drag

Hmmm... lemme just consult the rule book ๐Ÿค”๐ŸŽฑ
#Disqualified #IDontMakeTheRules

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I'm in awe  Paul!  Lovely visuals, and you !!!! made a whole physics engine. I think this is seriously pushing the limits. And so many smart design decisions, like the timer! Thank you!!!

Btw I'd love to see a tutorial for old-school physics engines like this. Arkanoid clones have started using box2D or whatever Unity has, and it's a big step back. These collissions are predictable enough to be enjoyable.

Anyway, I wrote too much. Love love love this entry, and thank you for hosting <3333

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Wow, thank you so much for the kind words Christina! ๐Ÿ˜Š

Alas, I cannot take much credit for the physics code - that was based on a great example by PC101.
(Coming up with that math from scratch would've melted my brain I think! ๐Ÿ˜…)

I agree - sometimes somethings get lost when libraries get too advanced - it's good to appreciate how things work, than "black-box" it all.
Good idea for a tutorial though - 2Darraydid a  pretty great attempt at this a while ago that I don't think I would dare attempt it! ๐Ÿ‘จโ€๐Ÿซ

You are most welcome - thank you again and congrats again on yours & Zep's awesome entry โค

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Nice gfx, nice game! This game really takes 1K of code to the limit of what's possible.

Thank you - very kind of you to say! ๐Ÿ˜Š

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Fun game. Keep up the good work! 

Hey, thanks a lot! ๐Ÿ˜Š
(for the kind words AND the video)

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Outstanding!

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Very impressive this!

My 7yr old Daughter did it in 178.2 seconds.

Thank you! ๐Ÿ˜Š

(...and please let her know that's a very impressive time, well done! ๐Ÿ˜‰)

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pretty cool, good job

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This is mind-blowingly good matey.
Quite addictive too.  My best is 69.8 seconds.

Well done! You never cease to impress.

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Thank you very much, Roy. ๐Ÿ˜Š
(for the kind words AND the donation - you really shouldn't have!)

It was a lot of fun to put together - but I have to admit, I relied heavily on the collision code (referenced in details above). Don't think my maths would've managed come up with the right answer. ๐Ÿ˜ต
The "fun" part was squeezing the well-formatted example code as small as poss! ๐Ÿ˜…

P.S. - Well done on getting a great score! ๐Ÿ˜‰๐Ÿ‘

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impressive, fun AND great game feel!! <3 

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very cool